Sacred Nonsense
The Iron Putter Tournament
Registration Opens June 28

Format

How It Works

Two-man teams. You and your partner against two opponents. Each player plays their own ball — team takes the better net score per hole.

Three points up for grabs. Front nine. Back nine. Full eighteen. Win the segment, take the point. Tie it, you split.

Each player carries a hand of moves — attack and defense. One use each. Declare before the shot. No take-backs.

1

Front Nine

Holes 1–9

1

Back Nine

Holes 10–18

1

Overall

Holes 1–18

Tie on any point = split. Max 3 points per match. Min 0.

The Draft

Two captains draft the full field before tournament day.

Players are tiered by handicap. Draft is snake format within each tier. Captains alternate picks.

Teams are two players — both always on the same captain's side. Matchups are bracket-style within tiers.

You will know your opponent before you arrive.

Handicaps

Each player plays at 70% of their full handicap index.

Strokes are applied to individual scores by hole rating. Team takes the better net score per hole.

No GHIN? You'll be placed by estimated skill. Strokes assigned accordingly.

Moves

Each player carries their own move cards. One use per move, per round.

Foursomes are two teams of two. You can use any move against either player on the opposing team in your group.

Declare before the shot. No take-backs.

ATK

Attack Moves

Bad Juju

Attack

Bad Juju

Opponent must putt one-handed.

Blind Tee Technique

Attack

Blind Tee Technique

Opponent tees off blindfolded for one shot.

Forward Stance

Attack

Forward Stance

Move yourself forward one tee box.

The Long Walk

Attack

The Long Walk

Move opponents back one tee box.

Tiger Style

Attack

Tiger Style

Opponent hits one chip shot from their knees, left-handed.

ATK

5

DEF

4

DEF

Defense Moves

Second Wind

Defense

Second Wind

Replay any shot immediately after impact.

Gallery Favor

Defense

Gallery Favor

Free lost-ball relief.

Bunker Amnesty

Defense

Bunker Amnesty

One free hand toss from a bunker.

Steady Ground

Defense

Steady Ground

Improve one lie anywhere on the course.

Read Before You Play

House Rules

  • 01 Two-man net better ball match play. No handicap for handicap — reduced percentage applies.
  • 02 Front nine = 1 point. Back nine = 1 point. Overall match = 1 point. Three points total per match.
  • 03 Each player receives one use of each move. Declare before the shot.
  • 04 A player using a defense move cannot simultaneously be targeted by an attack move.
  • 05 Breakfast ball allowed on Hole 1 only.
  • 06 Play it down.
  • 07 You do not have to use all your moves.

Sign Up

Registration

Opens

June 28, 2026

Check back soon.

"Choose carefully."

The Iron Putter Tournament · Sacred Nonsense